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Tip

Tip: Your $FLOWER Deposit Is Also Your Launch War-Chest

Most people deposit $FLOWER for the points. The official deposit page now describes a second return on the same money: a run of early-access-only offers that can only be bought with a balance already sitting in the game when the doors open. In the team’s words, “trainers who arrive with $FLOWER ready are the ones who get first pick.”

What a balance buys at launch

The docs list five things: Gems at early-access rates (“the best pricing we’ll offer”), VIP access, exclusive launch-window items — gear, cosmetics and collectibles you won’t be able to pick up later — auctions for rare and one-off items from Chapter 0, and the ordinary in-game economy of crafting materials, hunting supplies and gear. The offers are described as time-limited, and the auctions and exclusive items as supply-limited too. Prices and quantities are unpublished.

What that changes

Don’t size a deposit on points alone: the same $FLOWER pays twice, and anything you were going to spend at launch anyway is better deposited now at 2.6× than held back to 1.0×. Don’t plan to pull it straight back out either — withdrawals open at Chapter 0, a month after early access, with percentage-based limits in the first weeks, so money you need this year should not go in. And keep part of the balance unspent for Chapter 0, because the auctions are the one offer that arrives a month after everything else.

One caveat

All of this is gated by your early-access wave. The offers are for trainers who are in the game, and Wave 4 still has no confirmed date — so a rank inside the top 20,000 is worth more than the offers table on its own suggests.

More tactics as the leaderboard runs — all of them collected on the Tips page.