An official roster sheet has surfaced showing eighteen Yakkamon side by side — the first proper look at the creatures themselves rather than the systems around them.

Updated September 8 — twenty-three, and a reshuffle. The newest official sheet adds a twenty-third creature to the fourth row: a green, snail-like creature with two pink flowers on its stalks and a leaf-shaped shell on its back. The grid has also been reordered — all twenty-two earlier portraits are still there, just in a new arrangement with no obvious pattern to it, and one slot in the fourth row stays empty. Still no names, no types, no rarities; at twenty-three of the expected 50–60 the revealed share stays at roughly two-fifths. The reshuffle is one more reason not to read anything into where a creature sits on the sheet.
Updated August 31 — twenty-two. The fourth row gains a fourth creature: a pastel moth with patterned wings. The other twenty-one are unchanged and in the same order, and two slots in the fourth row still sit empty. Still no names, no types, no rarities — and at twenty-two of the expected 50–60, the revealed share stays at roughly two-fifths.
Updated August 25 — the sheet has grown to twenty-one, with one correction. A newer official sheet starts a fourth row with three new creatures — a pink owl, a blossom-pink creature carrying a small bowl, and a pale hooded creature — and a follow-up version corrects one of the original eighteen: the badger's slot now holds an upright purple-and-cream creature with a red nose. The other seventeen are unchanged and in the same order. Still no names, no types, no rarities. Against the expected 50–60 at launch, the revealed roster moves from about a third to roughly two-fifths. Everything below stands as written on August 17 — including the original sheet, badger and all.
Updated official Yakkamon roster sheet headed YAKKAMONS, showing twenty-three creature portraits: three full rows of six and a fourth row of five, with one slot still empty.
The updated sheet: twenty-three portraits in a new order, with one slot left in the fourth row. Tap to open it full size.

The original sheet, as published

Official Yakkamon roster sheet headed YAKKAMONS, showing eighteen creature portraits in a three-by-six grid of dark slots.
Eighteen portraits, three rows of six. Tap to open it full size.

The one number that gives it context

The team has said to expect roughly 50 to 60 Yakkamon at launch. Against that, eighteen is somewhere around a third of the early access roster — enough to read the art direction, nowhere near enough to plan around.

That ratio is the useful bit. It means roughly two out of every three creatures you'll meet in early access are still unseen, so any conclusion drawn from this sheet about the shape of the roster — which types dominate, how the rarities distribute, what a good starting team looks like — is being drawn from a third of the evidence.

What's actually on the sheet

Portraits, and nothing else. There are no names, no types, no rarities, no stats and no indication of which are common and which are rare. The line-up leans heavily on real animals given a chunky, expressive treatment: bears, foxes, pandas, badgers, ducks, frogs, deer, horses, a boar. Two are clearly dragons, and at least one is plant-based rather than animal — a sprouting seed creature with leaves for a head.

If there's a design thesis visible here, it's that Yakkamon is going recognizable rather than abstract. These read as animals first and monsters second, which is a different instinct from the creature-collectors it'll inevitably be compared to.

The missing field that matters most is type. Because of type locking, a monster's type decides which resources it can gather at all — a Grass type gathers Wood, a Fire type is refused outright. So a portrait tells you almost nothing about whether you'd want one on a farm. Until types are attached to these eighteen, nobody can say which are worth chasing.

What we're not going to do with it

  • Guess types from colors. The red one might be Fire. It might also be a Rock type that happens to be red. Color-to-type mapping is a convention borrowed from other games, not something Yakkamon has stated.
  • Guess rarity from position. Grid order on a character sheet is usually production order or an artist's arrangement, not a tier list. Reading the top-left slot as "the starter" or the bottom-right as "the legendary" is inventing a system that isn't there.
  • Attach names. None are published, and the team has said monster names aren't final and may end up community-influenced. Any name circulating for these right now is somebody's guess.
  • Assume these are the Genesis Legendaries. Storm, Echo, Bloom and Tide are pre-minted airdrop rewards with a separate supply. Nothing on this sheet identifies which, if any, of these eighteen they are.

What it does confirm

Modestly but genuinely: the creatures exist, they're finished to a consistent standard, and the art style is settled rather than in flux. For a project whose early access window is November or December, a coherent roster sheet a third of the way to the launch count is a reasonable place to be.

It also lines up with the September commitment on monster and egg utilities. If utilities land as promised, that's the release where these portraits start to mean something — types, roles, and what each actually does on a farm.

We'll update this as names and types land. The roster now sits on our Gameplay page and in the field guide, and we'll attach details to each creature as the team publishes them rather than before.

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